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Pirate Bounties #1513
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Pirate Bounties #1513
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The start of a probably long PR for the pirate bounty system. Not at all complete.
Awaiting further checkiessssssssssss
Added gold ore/ingots and Vending Machines
Everything was Captain, NO LONGER
Leander-0
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Jun 14, 2024
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Leander-0
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Leander-0
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Leander-0
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Leander-0
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Jun 14, 2024
RSI Diff Bot; head commit 0bc1c6d merging into df926f8 Resources/Textures/_NF/Structures/Machines/computers.rsi
Resources/Textures/_NF/Structures/Machines/piratebounty_pallet.rsi
Resources/Textures/_NF/Structures/Storage/Crates/pirate_bounty.rsi
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Is this ready or still under work? I was told there were missing sprites, but it seems all there. |
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Labels
C#
FTL
Map-POI
Map - POI
Map-Shuttle
Map - Shuttle
Sprites
Status: Needs Review
This PR is awaiting reviews
UI
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The start of a probably long PR for the pirate bounty system.
Adds a system that quazi-merges the upstream bounty system with the contraband turn in system.
Pirates will have a console with 4-5 bounties that rotate on an hourly basis with unique objectives that they can then turn in for Doubloons.
Ex. "Plunder a single Cappy" Reward: 10 Doubloons
Not at all complete.
About the PR
Why / Balance
How to test
Media
Breaking changes
Changelog